πͺSlimes & Golems
The instance starts with two puzzle encounters, Slimes and Golems. Both are detailed here, as it can't be guaranteed which side you'll do.
For both encounters, no one should use Lost Actions unless specifically directed to. These encounters do not have a real damage check, so it's better to save those charges for the actual bosses. The main exception is Lost Perception, which is specifically slotted in for this encounter and replaced at Trinity Seeker.
Slimes
π‘οΈTanks grab green Clots from the hallway and bring them to their rooms when called. Most hosts follow a 3-2-1 pattern, with tanks grabbing 3 slimes and then 2.
βοΈHealers keep tanks alive and bring the last Viscous Clot to their room for their tank.
βοΈDPS kill red Sanguine Clots in their assigned rooms.
π£Three traps will be hidden, avoid entering rooms until they've been cleared with Lost Perception and avoid the orange and purple circles.

Golems
π‘οΈGolem Tanks bring their assigned golem to its room and use Interject when needed.
βοΈGolem Healers will keep their tank alive with their basic heals, and use Esuna to remove a deadly bleed.
πEveryone not assigned a role will go room to room, killing golems in order (π>π€>π>β€οΈ).
π£Three traps will be hidden, avoid entering rooms until they've been cleared with Lost Perception and avoid the orange and purple circles.

Perception
π£ Traps in the encounters are revealed with Lost Perception so they can be avoided. They may take up to a second to load depending on your ping and hard drive.
βΌοΈ A total of three traps are hidden in each side. There's always one in the middle of the hallway, and there's two rooms with a trap. Make sure to find & reveal them all!
π Pre-check south rooms by standing against the center pillars and using Lost Perception once. If it says "You sense a trap nearby...", then there's a trap in that room!
π Run as fast as possible to percept the traps. The faster you do this, the faster people can enter the rooms and do their jobs.


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