Anyprog Required Reading
Last updated
Last updated
While this section is pretty long, there is no TL;DR. Make sure you read any information relevant to your role, as it's expected you understand them prior to joining your first run. If you don't properly prepare you'll be wasting up to 47 other people's time, so be considerate!
If you'd prefer a video instead of a wall of text, our European friend Helios Dhanu has made an excellent video guide that discusses not just the information below but also basic info and tips for each fight similar to what you can find in the fight-specific pages.
The recruitment post for the run will ALWAYS mention how to join. Find the run in the channel and read it. Typically most hosts will either have a link to sign up, or will open the PF for anyone to join at a certain time.
There is no role in DRS that has zero responsibility. Generally, you should play whatever you are most comfortable playing in other content, since you'll need to be able to do your job's rotation while still doing mechanics. If you want a low-responsibility role, you won't find one here.
Melee DPS have a responsibility to do a high amount of damage, and if they don't then the run will take longer and is more likely to see the harder mechanics that happen later in the fights. Lower damage = more mechanics = more deaths.
Physical Ranged DPS not only need to do damage personally, but also carry a powerful party-wide buff that greatly increases everyone's damage. By providing a huge damage multiplier to your other party members, you contribute a ton of damage to the raid.
Magical DPS carry Lost Cure IV, and act as the primary healer of the party in addition to dealing high personal damage. Not only are you responsible for your party's HP bars, you also provide a 10% buff as long as you can stay alive and deal the second highest damage of any role by default.
Tanks find a middle ground between providing utility and damage, starting with damage-boosting actions and slotting in utility actions like Lost Shell II and Lost Aethershield in the latter half of the raid. While you may be asked to tank some adds, you'll almost never need to have aggro of the boss as a new player.
Healers primarily provide utility in the form of Lost Arise, Lost Steelsting & Spellforge, Lost Dispel, and Light Curtains/Lost Reflect. While their damage isn't negligible, it's still low enough that you can somewhat disregard damage to focus on mechanics or using Lost Arise on any dead DPS. That said, more damage = less mechanics = less deaths, so you should always do what damage you can.
Holster documents typically contain two sections: a "pre-pop" section that contains actions you use at the start of the instance, and a "holster" or "in-instance" section that contains all the actions you'll need throughout the entire run. At the very start of the instance there will be a Lost Finds Cache for you to stock up with, so you should immediately use all the stuff in the pre-pop section, then refill your holster with the stuff in the in-instance section. It's really important that you understand that you can NEVER go back to the cache once you start. Unlike in Delubrum Reginae normal mode, Return is fully disabled and you only have access to whatever you use at the start, and whatever you can fit in the Lost Finds Holster.
While getting everything may seem intimidating, hosts generally try to ensure their learning holsters are as accessible as possible.
Holsters are the common shorthand for the set of actions you'll be using in a run, since the thing you hold all the actions in is the Lost Finds Holster. While we at FOE have you should ALWAYS read each recruitment post, and defer to their recommendations.
If you notice you don't have space for all the actions required of you, make sure you've completed the quest "". It requires just a few hundred gil and adds 10 extra points of space to your holster. If you're still below the limit, it's because you aren't rank 25 yet. Luckily for you, you aren't required to be at rank 25 to do DRS, so it's recommended to ask the host what to remove to make space. Generally you'll prioritize removing a Resistance Reraiser or a couple Light Curtains, but changes are more drastic the lower your Resistance Rank.
Getting the actions yourself is often surprisingly easy. You can find information of how to farm for each fragment on , notably in . Helios also has an showing how to easily farm for Resistance Reraisers yourself.
Buying Forgotten Fragments is the fastest way to get what you need, but can be very expensive as the fragments for many common items like Pure Essences and Banners of Honored Sacrifice often cost a ton of gil. I recommend only buying anything you can't farm quickly, like Forgotten Fragments of Compassion.
Asking others for actions can help you save a lot of time and gil, but is dependent on others having them on hand. Whether you can't farm for what you need, can't afford to buy everything, or just forgot an action, many DRS regulars carry the most common Forgotten Fragments to hand out. Just make sure to ask before entering the instance since you can't trade inside.
Generally, hosts don't expect you to learn too much about the fights beforehand unless otherwise specified. That said, you can get a great head start and increase your odds of survival by reading up on each of the fights and proper action usage. At minimum you should read up on Trinity Avowedand Lost Actions for Beginners. Trinity Avowed is by far the most difficult fight for new players as it revolves entirely around personal responsibility mechanics, so if you don't understand you're quickly going to be dead and confused. Lost Actions are the core of this content, and proper usage is required to clear. To quote the JP Game8 wiki, "even the best players will deal half as much damage as a normal player without using them."