Queen's Guard
Last updated
Last updated
Magic/Physical Invulnerability: The Knight & Warrior will make themselves nearly immune to either physical or magical damage. Healers will need to use Steelsting and Spellforge so their party can do damage.
Sword/Shield Omen: The Knight will cast this to signal their next mechanic. Sword Omen signals a mechanic where you need to go away from the middle, while Shield Omen signals one where you need to get near the middle.
Reversal of Forces: The Warrior will tether players to reverse where they need to go to resolve the next mechanic. You can check if you're tethered by wiggling around, or looking for the purple debuff with scales (). Listen to the caller, and go where they say based on if you were tethered or not.
Reading: The Gunner will place a semicircle on you with one open side. This side will need to be pointed first towards the Gunner in the center, then towards whatever turret is pointing at you on the wall.
Aura Spheres: During the final enrage sequence, tanks will need to generate enmity on the Aura Spheres in the north and south while DPS kill them. They will try to kill the highest target in aggro, so whichever tank gets a red marker above their head should use invulnerability, then turn off their tank stance. If not killed fast enough, they'll instead kill two random players.
Spiritual Spheres: Healers will be assigned to use Light Curtains to reflect the orb's AoEs back on them. Make sure to reflect both assigned orbs, as missing any will apply a raidwide damage down & do damage.